Getting started
From nothing to a place open in the editor.
RbxNative is a Roblox editor that runs natively on Linux. It's pre-alpha, so here's the short way in and where to look when something breaks.
The quick version
- Install it. Grab the tarball, unpack it, run
rbxstudio. - Go through the first-run setup. Signing in to Roblox and adding a key are both skippable.
- Pick a template on Home (Baseplate, Classic Baseplate, Flat Terrain) or open your own
.rbxlor.rbxlx.
You can also go straight to a file:
./rbxstudio path/to/place.rbxl
What needs what
| Feature | You need |
|---|---|
| Open, edit, script, animate, save files | Nothing, no account |
| Public meshes, textures and materials | Nothing, they download anonymously |
| Publish, My Games, version history, DataStores | An Open Cloud key |
| Installing plugins from the store | An Open Cloud key |
| Playtesting | Sober or Roséline, and a Roblox sign-in |
| Team Create with people in Studio | The Studio plugin on their side, and a Roblox sign-in |
When something breaks
It will. Run rbxstudio --verbose from a terminal, then open an issue with the output and what you were doing. The roadmap lists what's done, what's faked and what's out of scope on purpose, worth a look before reporting something missing.